Personal VFX study based on this artwork by Nicolas Trevisan:
https://www.artstation.com/artwork/aG5kD0
For this project, I applied all the knowledge I gained from the Ablaze course (https://www.p2design-academy.com/p/ablaze-realtime-vfx-in-unreal-engine-5); UV distortion, drawing alphas, and using special meshes.
I solved the technical challenge of having random beam textures with randomly flipped UV axes with a dynamic material parameter.
The meshes used in this project are a simplified adaptation of this Tesla Coil model by N-GONE on Sketchfab:
https://sketchfab.com/3d-models/tesla-coil-old-5a2c8c1ac0a44efca9500af608af710e